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	<title>Comments on: Famous Missions Review</title>
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		<title>By: Catching up? &#171; Championland</title>
		<link>http://www.bengarvey.com/2010/01/famous-missions-review/comment-page-1/#comment-8815</link>
		<dc:creator>Catching up? &#171; Championland</dc:creator>
		<pubDate>Fri, 29 Jan 2010 00:00:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.bengarvey.com/?p=1663#comment-8815</guid>
		<description>[...] Sorry for the brief update. Just wanted to touch base. I also wanted to post this. A neat review of Famous Missions. http://www.bengarvey.com/2010/01/famous-missions-review/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Sorry for the brief update. Just wanted to touch base. I also wanted to post this. A neat review of Famous Missions. http://www.bengarvey.com/2010/01/famous-missions-review/ [...]</p>
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		<title>By: J. Tagmire</title>
		<link>http://www.bengarvey.com/2010/01/famous-missions-review/comment-page-1/#comment-8706</link>
		<dc:creator>J. Tagmire</dc:creator>
		<pubDate>Thu, 07 Jan 2010 04:27:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.bengarvey.com/?p=1663#comment-8706</guid>
		<description>I understand now. I&#039;m definitely going to try that variation out next time I have a group together. Also, posted your review to the Famous Missions boardgamegeek page. Hope you don&#039;t mind.</description>
		<content:encoded><![CDATA[<p>I understand now. I&#8217;m definitely going to try that variation out next time I have a group together. Also, posted your review to the Famous Missions boardgamegeek page. Hope you don&#8217;t mind.</p>
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		<title>By: ben</title>
		<link>http://www.bengarvey.com/2010/01/famous-missions-review/comment-page-1/#comment-8701</link>
		<dc:creator>ben</dc:creator>
		<pubDate>Tue, 05 Jan 2010 03:08:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.bengarvey.com/?p=1663#comment-8701</guid>
		<description>No problem.  

The judge doesn&#039;t see anything until the reveal, but he immediately knows that player A has played those cards once they are flipped over. In my variant, the judge just sees two teams in front of him and doesn&#039;t know which player has played them.  

I totally agree that more cards would improve the game.</description>
		<content:encoded><![CDATA[<p>No problem.  </p>
<p>The judge doesn&#8217;t see anything until the reveal, but he immediately knows that player A has played those cards once they are flipped over. In my variant, the judge just sees two teams in front of him and doesn&#8217;t know which player has played them.  </p>
<p>I totally agree that more cards would improve the game.</p>
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		<title>By: J. Tagmire</title>
		<link>http://www.bengarvey.com/2010/01/famous-missions-review/comment-page-1/#comment-8697</link>
		<dc:creator>J. Tagmire</dc:creator>
		<pubDate>Mon, 04 Jan 2010 13:14:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.bengarvey.com/?p=1663#comment-8697</guid>
		<description>Thanks for the review Ben! I like your rule variations 1 and 3. In the games I&#039;ve played or watched, the judge rotated after going through 4-7 rounds (however many it takes a player to win). But I think that offering an immediate switch is a solid variation to keep it interesting for everyone involved.

I don&#039;t fully understand #2 though. When you dealt out and the players were choosing their team of 3, were all players able to see the cards? The judge shouldn&#039;t see anything until the reveal. I might have to clarify that in the rules.

I think the biggest thing the game needs in order to keep it interesting, and avoid the same jokes over and over, is more cards. I&#039;ve been working on small expansions, but down the line I&#039;d like to release a base set with twice as many cards to really prevent repetitiveness. It&#039;s designed so you will not draw any repeat cards in the same game, but I&#039;d like to make it last much longer than that.</description>
		<content:encoded><![CDATA[<p>Thanks for the review Ben! I like your rule variations 1 and 3. In the games I&#8217;ve played or watched, the judge rotated after going through 4-7 rounds (however many it takes a player to win). But I think that offering an immediate switch is a solid variation to keep it interesting for everyone involved.</p>
<p>I don&#8217;t fully understand #2 though. When you dealt out and the players were choosing their team of 3, were all players able to see the cards? The judge shouldn&#8217;t see anything until the reveal. I might have to clarify that in the rules.</p>
<p>I think the biggest thing the game needs in order to keep it interesting, and avoid the same jokes over and over, is more cards. I&#8217;ve been working on small expansions, but down the line I&#8217;d like to release a base set with twice as many cards to really prevent repetitiveness. It&#8217;s designed so you will not draw any repeat cards in the same game, but I&#8217;d like to make it last much longer than that.</p>
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